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Online FPS with Voice-Chat Coming to iPhone

ngmoco

If you want to know about all the old features the iPhone is finally getting around to implementing with the OS 3.0 release this summer, head here.

But if you’re a gamer through and through, then you may very well be smiling like the logo above after reading the headline to this article.  Basically, the team that brought you the fancifully fantastic Rolando is working on a multiplayer shooter dubbed LiveFire that also boasts in-game voice-chat.

Here are Engadget’s quick impressions from their live blog of the event: “This is pretty impressive, a fairly smooth FPS with in game chat. Graphics aren’t too shabby, if a bit basic. The controls don’t look super easy…”

This looks to be huge news for gaming on the iPhone platform, so what’s the catch? Unfortunately, ngmoco is planning to go all micro-transaction on us and charge separately for each weapon, with a 99 cent rocket launcher being their lone example.

I wouldn’t expect a Bad Company style flip-flop to take place either; the iPhone crowd is already used to the nickel-and-dime method of payment. Something tells me it might be worth the investment though, for what appears to be the first hardcore online game on the iPhone.

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This post was written by:

Bob Alaburda - who has written 49 posts on The Portable Gamer | iPhone iPod Touch iPad Mobile Gaming Online Magazine.

An innovative visionary, Bob is the first person ever to come up with the idea of writing about video games on the internet. Join him as he treads this solitary path, a true trail-blazer of our times.

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3 Responses to “Online FPS with Voice-Chat Coming to iPhone”

  1. Carter Dotson says:

    I think they said that 99 cents was just an example price, but this is the kind of crap that pisses gamers off and Apple should shut down. I used to like ngmoco, too.

Trackbacks/Pingbacks

  1. [...] This should worry gamers fearing being nickel and dimed to death with microtransactions for low-effort content,  but it should also excite DSi owners, as the era of downloadable demos could be afoot, and it’s not likely that everyone will charge for demos. After all, fewer people will play demos if they have to pay for them and the whole purpose of a demo is to get people intrigued in a game by giving them a small taste. So I can’t see paying for demos to be a workable plan much in the same way that I don’t see gamers enjoying paying for a rocket launcher. [...]

  2. [...] was surprisingly easy for its concept. But with the new Advanced level pack in the free update (enjoy the free update system while it lasts), the game starts to reach the brain-melting peak the idea promises. The patterns have not only [...]


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