Persona PSP Hands On Preview, Part One
by Rob LeFebvre
In this first of hopefully weekly preview posts about Persona for PSP, I want to take you inside the game to help you get a sense of what it is that I find interesting, annoying, and ultimately fascinating about this ground-up remake of a classic game from the days of old (in gaming culture, that’s in the late 90s).
But first, some history.
Persona for the PSP is a remake of Revelations: Persona. Note the use of the word ‘remake’ and not the use of the word ‘port.’ This will become important later. Revelations: Persona was released for the Playstation in 1996, and saw a version make its way to the PC in 1999. The North American localization of this title saw many changes in characters and settings, to suggest that it took place in a more Western nation than Japan. Revelations: Persona was the first in the Persona series, which was a spin-off of the Megami Tensei: Devil Summoner series, which was itself a spin off of the original Megami Tensei series based on a book series called the Digital Devil Story. Perhaps to clarify this a bit, or to add to the confusion, Atlus has re-named the release for the PSP as Shin Megami Tensei: Persona.
The new game has been recreated for the PSP. Not ported, but created anew from the ground up. Cut scenes are newly animated and voiced, the resolution is now the native PSP resolution at 480×27, and the soundtrack, released on two CDs with every launch copy, is completely redone by the game’s director, Shoji Meguro. The title track is completely new, as well, and is well worth the listen, as it contains musical elements from throughout the game.
I just started playing this much-anticipated portable game. Let me tell you, it’s pretty fascinating. And complex. And not your typical JRPG. As with Class of Heroes, Atlus has taken the honest route: delivered a true-to-form classic RPG and brought it to life for modern audiences. This is not a hand-holder of a game.
It begins with a fully amazing intro movie, with a main song so full of j-Pop goodness, your head might asplode. Here it is in all it’s internet video glory:
Can you dig it? I figured you could. This does set the stage for what is proving to be a mind bender of a game. There are 5 characters I’m playing right now, all high school students. For some reason, the town has been taken over by demons. It’s hinted that the corporation in town is responsible, bu I’m only at the beginning of that story arc. I can’t wait to find out what happens next.
The dialogue is what you’d expect for a Japanese RPG starring high school kids, but it’s fairly tolerable. The battles have so much strategy and options in them, I know I’m just scratching the surface. You can hit them with weapons, shoot them with guns, guard against them, use your Persona skill (magic spirit power), guard, run away, and talk to the demons. Yes, I said talk to them. If you talk to them, you’ll try to match the type of responses you can give to the type of demon. A happy demon may enjoy a song, for instance, while a timid demon may do better with some taunting or bossing around. Don’t piss them off, though, or the battle will get that much harder. There’s a much-appreciated “Skip animations” setting that can be accessed with teh Start key. It makes battles go much faster, though, so I don’t use it as often, yet, as I may in later stages.
The “dungeons” are really buildings and corridors, from hospitals to schools, and the save system is accessed by talking to lovely purple trees arranged around town and in buildings. As you move from place to place, you may hit a random battle; it’s like going between towns in the early Final Fantasy games.
All in all, this game has its hooks in me, and I’m dying to keep playing it. Next week, I’ll give an update on how it’s going for me, as well as let you in on the different systems around demons, like cards, fusion, and creating new Persona skills to battle with.
Until then, make sure you go visit the Shin Megami Tensei: Persona website and grab some wallpapers for your PSP, some video for your computer, and read up on the characters and story. I need to get back to my PSP, though, so I’ll say goodbye for now.





















2 Responses to “Persona PSP Hands On Preview, Part One”