Developer/Publisher: Gameprom
Genre: Pinball
Price: $0.99
Acquired: Purchased by Reviewer
Review Platform: iPod Touch
Verdict: Faithful and fun pocket sized pinball.
Pros: Great gameplay and sound make this ‘the next best thing to being there’
Cons: High score bug forces a restart of the game each time
I’ve been a big fan of pinball for years. Looking back, I think I may have spent more time playing pinball at college than I did doing assignments, at least for some classes. I can say for sure that my roommate could make a dollar last for well over an hour between high scores and random matches. And today, even as a guy with a kid and a mortgage, I still love to lean over the glass and run the ball over the table trying to run up a high score. All of this said, I was eager to get my hands on The Deep for iPhone and iPod Touch. I had heard very good things about Gameprom’s other pinball adventure in the Wild West.
The Deep draws players in from the get go. It is heavily themed with ocean creatures such as starfish, sharks, and jellyfish. You’ll also find the requisite sunken ship, a treasure chest, and the treacherous whirlpool at sea. There are also all of the classic pinball elements from spinners to ramps to locks for the inevitable multiball. All of this makes The Deep a great buy before you’ve even pulled that first plunger.
Both the plunger and the flippers are done via touch. At no time did I feel that the onscreen controls got in the way of the action on the table. I also felt like the physics of the game were done pretty well. Balls would sometimes roll off the ends of my flipper or not reach the top of a ramp, just like they do in real life.
The sound on The Deep is also a real asset to the game. It incorporates both of the key audio aspects of pinball that make me think of my college days. First of all, you have the mechanical clunks of the flippers moving up and down and the ball rolling around the surface. There is also the electronic whooshing and dinging of bells as the ball ricochets off of bumpers and through gates. In addition to the effects, there is also an ethereal soundtrack that made me feel as if I was floating through the watery depths.
The one disappointment I did experience was at the end of the first game I completed. I had achieved a high score and was prompted to enter my name. I did so and tried to enter it and the game would not accept it. Although it was pretty straight forward, I was convinced I was doing something wrong. I actually had to exit the game and re-enter again.
In doing a little bit of research, it appears this somehow was broken on the move to iOS4. Several people in the iTunes store commented on how much they loved the game, but that the score feature broke on the recent upgrade. I can only hope that the developers will address this glitch sooner rather than later, because I really like The Deep and its frustrating having to bail completely out of the app to start a new game.
If you are a fan of pinball, I would absolutely recommend The Deep. I’m eager to download Wild West Pinball and the latest entry in the series, Jungle Style. But only after they get this scoring hiccup fixed.


The folks at Good Code say that their latest game – NFI – is the Need for Intuition. The thing is, after I played it for a while the other evening I had a different take. We’ll get to that in a minute.
The thing is, I guess I’m just not a puzzle person. Need For Intuition is perfect for the sort who likes to deduce just how the man in the room with no chair managed to hang himself. I’m not that guy. And as a result, I didn’t stick with this one terribly long.







