Sometimes developers REALLY want us to review their free games. And if they really want us to (and their wheels are squeaky enough), we may as well give it a go. They, of course, realize that if it sucks, we’ll tell them. That’s because we’re portable AND evil! Mwahahaha!!
Tune Runner:
Developer: Appy
Genre: Song based
Rating:4+
This game is super cool. I love it. The colors are bright, the music is amazing (of course, I AM a bit partial to my playlists), there is just the right amount of challenge in with the mindless ease. It will stay on my iPod forever. Now, the detail: there is a jogging robot. He’s jogging to your music (uploaded into the game directly from the music loaded on your device). While he runs, shapes appear in the road. In order to street run around/over/through them, you have to recreate the shape by drawing it on the screen. There are only 4 shapes, each just as easy as the next. You have to be fairly accurate on the shape if you want the credit though. If you miss, a frowny face taunts you from above the shape, and poor cute jogging robot guy runs right into it, losing some of his health. Lose all your health, fail the song. Every shape you get right replenishes that health, btw. There is a multiplayer option on this game, though you have to have email set up on your device if you want to invite or challenge anyone. Hits are included, and the tutorial is very helpful and (thankfully) short.
Pros: the graphics, music (duh), game play. Everything. It’s a great game.
Cons: I am SO bad at that stupid upside down v!
Verdict: Own, love, and breathe this game. It’s super great.
smackBOTS Free:
Developer: LeftRight Studios
Genre: Old Skool Fighting
Rating:4+
Every year I go to Vegas for a convention. My husband’s favorite place to head for some good, old fashioned snarkiness, is The New York New York Hotel. Inside, you’ll find one of my favorite places, the ESPN hang out. And just outside that? HUGE, larger than life snackBOTS. OLD SKOOL! What does this have to do with an iPod/iPhone game? Read the title of the game! Sheesh! This game is great. There is a TON to do. The tutorial is great for helping you learn beginning combos, how to block, how to use your berserk, and more. Once you win a fight, you get dough (i.e., cash) to spend on new techniques, robot shapes, and colors. Simply tap your thumbs on either side of the screen to punch and do combos, tilt your device to move your robot, and hold both thumbs down to block. Multiplayer options are available as well. Piece of cake! Best two out of three wins the attention of all the lady robots in the house.
Pros: Great, easy spin on the classic.
Cons: Technique is a slightly repetitive.
Verdict: A good, clean fighting game for the kids, or the grownups.
DoubleTake!:
Developer: Retro Dreamer Studios
Genre: Memory Match
Rating: 4+
written by Carter Dotson
DoubleTake is a new, shall I say, TAKE, on the memory matching genre. The basic rules are the same – you flip over cards to try and match 2 of the same design, memorizing the locations of your mismatches. DoubleTake mixes things up by adding snazzy graphical effects, an active board that is constantly moving with pieces disappearing, and powerups to help you out. You also get bonus points for making consecutive matches, although this can be a challenge because the card layouts are random. There are 4 different modes to play – Sprint, which gives you one minute to make as many matches as you can; Timed, where you have to keep making matches to increase the timer; Survival, where you have to keep making matches to restore health to your health bar, which is diminished by mismatches; and Basic, where you’re just trying to get rid of all the pieces on the board as quickly and as in as few moves as possible. There’s OpenFeint for high scores, with multiple appropriate leaderboards for each mode. DoubleTake is ‘just’ a memory game, but there’s a lot going on to make it more than your typical memory match game, with all that great Retro Dreamer polish. This is one of the finer free games on the App Store.
Pros: OpenFeint, geoSpark-esque graphical effects, multiple game modes
Cons: Some high scores are achievable only through pure randomness
Verdict: Fill my eyes with double vision, and your iDevice with DoubleTake.
DoubleTake is a new, shall I say, TAKE, on the memory matching genre. The basic rules are the same – you flip over cards to try and match 2 of the same design, memorizing the locations of your mismatches. DoubleTake mixes things up by adding snazzy graphical effects, an active board that is constantly moving with pieces disappearing, and powerups to help you out. You also get bonus points for making consecutive matches, although this can be a challenge because the card layouts are random. There are 4 different modes to play – Sprint, which gives you one minute to make as many matches as you can; Timed, where you have to keep making matches to increase the timer; Survival, where you have to keep making matches to restore health to your health bar, which is diminished by mismatches; and Basic, where you’re just trying to get rid of all the pieces on the board as quickly and as in as few moves as possible. There’s OpenFeint for high scores, with multiple appropriate leaderboards for each mode. DoubleTake is ‘just’ a memory game, but there’s a lot going on to make it more than your typical memory match game, with all that great Retro Dreamer polish. This is one of the finer free games on the App Store.