Price: $1.99
Version: 1.0
App Reviewed on: iPad
iPad Integration Rating: 




User Interface Rating: 




Re-use Value Rating: 




Overall Rating: 




You know what puzzle games really need? They need of bit of finger twister action. Throw out all the “right foot on green” crap, though. Having a game dictate where you place your fingers is way more fun. Does Tap5 XL rock the finger knotting game of twister, or should you just stick to matching three gems?
Tap5 XL presents a simple puzzle mechanic. All you have to do is tap on some color dots before the time bar (think Lumines passing line mechanic) hits the bottom of the screen. Don’t run off thinking you are superior in your tapping skills. Tap5 XL will crush your dreams of being a badass finger-tapping gamer before you’re through.
The game starts out with two points to tap. The time bar seems to fall nice and slow. A few successful taps and that line starts dropping faster, and faster, and…oh god why is does it have to go so fast? It is all fun until that time bar hits the bottom of the screen and you realize your opportunity to hit both tap points is gone, baby, gone.
The game will restart, but instead of nice two tap points, you now have three. Your prior two points are now obstacles in your way. This process repeats until you inevitably break a knuckle and the time bar hits the bottom of the screen again. Throw in another tap point, more obstacles, and go. Don’t worry, five points is where this sadistic game draws the line. Once the screen is full of useless, crazy-making obstacles, the game is over.
Tap5 XL does not have a lot to offer outside of creating its evil tapping frustration on three different difficulty settings. What would really make this game even better is the ability to listen to your own music playlists while playing contorting your finger in unnatural ways. The game also has local leaderboards, but nothing to brag to the world on. Aren’t these types of games begging for online leaderboards and achievements?
Those of you masochistic gamers that really enjoy broken and knotted up fingers will find plenty of sadistic fun in this app. The rest of us who like our fingers unknotted and properly functioning most likely won’t find much appeal here. Grab the free version and give this a test before you splurge on the app and impending hospital bills.









Everybody loves a shooting gallery once in a while. It is a good way to not only let off steam, but it also can help improve your hand-eye coordination. Do I have any scientific information to back that claim up? Heck no. Honestly, though, what other pretext can there be for a game that revolves around launching lawn Gnomes at a revolving gallery of baddies? 












It is impossible to be a proud member of the Sonic generation and not know of the greatness that was Ecco the Dolphin. Originally released way back in 1992, Ecco led the way for an intriguingly unique collection of games that launched the SEGA Genesis into the stratosphere. SEGA’s love for the franchise has remained strong, earning it ports to everything from the Game Gear to much later iterations on Xbox LIVE Arcade and PlayStation 3, as part of Sonic’s Ultimate Genesis Collection. Now the question remains of whether it has enough left in its gills to take on another port — this time to the analog stick challenged iPhone.
While the game may have been ported with care, there is something from the original that came along as well: the sluggish controls. This was an issue back in 1992 and it is still rearing its ugly head over 17 years later. When you compound that with the less than ideal analog controls that are emulated on-screen with the iPhone, you have a recipe for death and disaster.
Probably the most infuriating aspect of the game’s design, and yes, it has been a core component since the Genesis days, is the lack of direction that is given to the player. How do you defeat a boss? Trial and error. Where do you go next in the game? Trial and Error. How do you get through that narrow passageway? Trial and error. If there were any more helpful bits of guidance that were available, this might be a moot point, but the fact that it plagues the game to this day is disappointing to say the least.
There is nothing better than seeing more Sega classics getting revived on the iPhone. Sure, this may be the second port that has been released in as many weeks, but they have taken the hint and pulled from their overwhelmingly impressive back library of games. Many of these titles are individual pieces of genius in their own right. One such piece of genius is Phantasy Star II, which landed on Mega Drive back in 1990. But in this era of fast paced RPGs and over-the-top action, can an old relic remain relevant? The answer is an emphatic, “YES it can!”
Some of SEGA’s past ports to the iPhone have suffered a bit of a lag problem, especially when trying to render visuals that require a beefy frame rate. Luckily for them, Phantasy Star II has no need for such demanding visual requirements. In fact, some may go as far to say that the game is slow by the standards of this generation of console gamers. This actually plays to their advantage, allowing for things to run at a good clip, while not leading to any large hitches in the system performance.
It is impossible to recommend Phantasy Star II too much. When you see how awesome the game plays on the iPhone it will be hard not to wonder why more classic RPGs are not appearing on the platform. This is the perfect example of what was old being new again. Let’s just hope that a second and third generation of gamers can appreciate it as much as the last.







Quiz games on the iPhone are beginning to become a genre that is becoming seriously crowded in the App Store. Whether you are developing a for a special genre of niche questions or an interesting presentation type, there is a serious need to do something unique in order to stand out. Now you would think that if you were a developer you would be trumpeting your special new features from the rooftops, right? Well, 





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As the name would imply, instead of micromanaging the growth of some digital ingrate that just eats, sleeps, craps and dies, you get to raise a pixelized plant. I have to say that despite the idea sounding slightly ridiculous I am willing to give them the benefit of the doubt based on one key aspect to the game: weather. Now we are not talking about some kind of randomly generated weather, this is the genuine weather of your location. Here is the official description of the feature:












