Spider-Man is a name that has not only been one bantered about among Comic Book (ahem…) I mean Graphic Novel fans, it has become a part of Americana. As several successful film releases have proven, the webslinger has drawing power far beyond the printed page. With that in mind, it was only a matter of time before a Marvel approved Spider-Man game was going to climb onto the iPhone.
Brought to you by the good folks over at Gameloft and previewed by network site 148apps.com, Ultimate Spider-Man: Total Mayhem has now been christened with a September 1st release date and trailer to boot! So without further ado, lets dive into the footage:
As you can you can see in the trailer, it looks like the game will feature quite a bit of high octane action, but I must note the trailer’s lack of actual gameplay footage. I wonder if they might be trying to hide something from us? That said, it is Gameloft and they do not half-ass anything, so I am not too concerned. If you would actually like to see more gameplay you can check out Jeff Scott’s E3 preview over on 148apps.
Developers say that they are trying to stay as true to the series as possible. Here are some of the things that they think will help win over the loyal fans:
- Play in a storyline inspired by the Ultimate Spider-Man comics: Roxxon scientists planted inside the Triskelion facility covertly attempt to combine Venom with OZ Serum to improve it. The resultant blast destroys a portion of the Triskelion, allowing some of Spider-Man’s greatest foes to escape. Released in the explosion, the Oz-Venom synthesis has also begun to infect citizens throughout the city!
- Face off against six of Spider-Man’s toughest enemies gathered in one game for unprecedented mayhem: Sandman, Rhino, Electro, Venom, Dr Octopus, and Green Goblin!
- A sleek graphic style with bold colors and impressive animations – including slow motion – brings the Ultimate Spider-Man universe alive in right your hands!
- In the heat of all the action capture your greatest combat moves for your friends with our Photography mini-game. And Search for collectibles to unlock comic art from the Ultimate Universe.












One thing that we do not know for sure is the control mechanism for the game. If I were to venture a guess, using my completely un-expert opinion, it seems to be custom fitted for tilt control. I draw this conclusion due to the lack of any evidence of a d-pad in the trailer, as well as the arching curves that your character makes while maneuvering the environment. It seems to be lacking the pinpoint turns that are characteristic of a d-pad input interface. Or perhaps you control movement using the slider seen in the screenshot at left…








Ever since the days that Sim City first graced the Commodore 64 back in 1989, gaming has forever been shaped by its lofty influence. It is of little surprise that it was then ported to virtually every platform known to man, as well as spawning countless titles based on almost (if not completely) the identical concept. 





The line-drawing game genre has came a long way in the last year and a half. I know I may be showing my n00b side a bit, but before I played Harbor Master, I had never even grasped an idea of the true potential of the touch input. Not only did the concept wow me, it gave me an insatiable appetite for quality titles using similar mechanics.





























