Posted on 31 August 2010. Tags: funky visions, jiggle balls, podcast, QRANK, Ricochet Labs, The Portable Podcast
Crank it up!
On This Episode:
- Carter talks with Doug Davies of Funky Visions about Jiggle Balls HD, as well as discussing what the September 1st Apple event could bring to the table with new devices.
- Carter and Rodney Gibbs of Ricochet Labs talk about their new social quiz game QRANK, the tweaks made to the game, the emphasis on geolocation brought to the game, and what the future holds for QRANK across various platforms.
Who Are We:
- Host: Carter Dotson
- Guest: Doug Davies, Funky Visions (Jiggle Balls HD)
- Guest: Rodney Gibbs, CEO of Ricochet Labs (QRANK)
Music:
Where To Listen:
Click Here to Subscribe in iTunes:
Listen on WRGT Radio every Friday at 4pm Central
Listen Here:
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Posted in Podcasts, The Portable Podcast, headlines
Posted on 30 August 2010. Tags: 2.99, iCasual, ipad, KlickTock, Little Things
Title:
Little Things
Developer:
KlickTock
Price:
$2.99
Version: 1.0.1
Reviewed on: iPad
Acquired: Promo Code Supplied by Developer
Written and Recorded by: Michelle Lopez
iCasual is a free audio podcast that we deliver to you!
Click HERE; to subscribe in iTunes | Click HERE; for the RSS Feed.


Hello everyone this is Michelle from The Portable Gamer with your iCasual report for Little Things from KlickTock for the iPad. Little things is a seek and find game but instead of looking for words in a jumble of letters you are looking for pictures inside a sea of images.
This game will make you concentrate to try and find the list of items so you can unlock the next level. You start simple with only a few items to find in a pile where they are easily seen, but in the higher levels the images get smaller. The list of what your searching for is always on the screen. You can find the items in any order and just tap them when you think you’ve found the matching picture. If you’re wrong, x marks the spot, but if you’re right the item sparkles. If you have trouble finding something you can always ask for a hint, but be aware that it takes away from your bonus. In the higher levels, you’re only able to zoom in so much and the items are layered on top of each other making it even more difficult.
This 2.99 iPad game is great for kids who need to practice their concentration but may not be good for us big kids who’s eyesight is starting the deteriorate

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Posted in Podcasts, Reviews, iCasual, iPad
Posted on 24 August 2010. Tags: 1.99, Big Bucket Software, ipad, iPhone, ipod touch, The Incident, universal
Title:
The Incident
Developer:
Big Bucket Software
Price:
$1.99
Version: 1.0
Reviewed on: iPod Touch and iPad
Acquired: Promo Code Supplied by Developer
Written and Recorded by: Michelle Lopez
iCasual is a free audio podcast that we deliver to you!
Click HERE; to subscribe in iTunes | Click HERE; for the RSS Feed.


Hello everyone this is Michelle from The Portable Gamer with your iCasual report for The Incident from Big Bucket Software for all devices running current iOS software. The Sky is falling, the Sky Falling… OK maybe not but there is a whole metric butt load falling and you need to avoid it.
Welcome to The Incident, kind of sounds like a new TV show, but I assure you, its a game. The goal is to not let the falling objects hit you by tilting your device to move your character. A bar on the top of the screen tells you where the items are coming from and what size they are. But regardless of what comes down, if it lands on you, you still get hurt. Watch the meter on the bottom to see how close to death you are. As the debris piles up, you need to tap the screen to try and jump on top of it. Tilt, jump & repeat, catching the occasional floating extras along the way. These extras can sometimes lead to more lives, goodies and even some bad stuff you should try and avoid. As long as you don’t get stuck, you will eventually get to where all the stuff is coming from which means you can then move on to the next incident.
Each of the 7 levels are similar, just with different backgrounds and difficulty, which did seem to feel a little tired after a while. Its a lot more fun in short sessions, too long at one sitting got a little boring. But when you do eventually die, you can re-live your deaths in the trophy room and see some achievements to shoot for, but no online leader board, a little surprising. The graphics are retro 8 bit goodness with an 8 bit score that sometimes gets annoying, thank god for the the mute button. This $1.99 game is universal so its great you only have to pay once to play on any devise but since its so short, you may not need to. Hopefully this 1.0 version is just the beginning. I would really love to update my Facebook status with “death by soda machine at 60 meters”. Until then, its a fun yet short diversion that with a little work could be even better.

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Posted in Reviews, iCasual
Posted on 24 August 2010. Tags: Game Center, ios4, openfeint, podcast, The Portable Podcast
We will never force obsolescence on you. We love you.
On This Episode:
Carter and co-host Brett Nolan talk about iOS4’s performance on iPhone 3G and iPod touch 2G, and if iOS 4.1 could really improve it.
Carter and Brett talk about Game Center, and what impact it could or could not have on the iOS gaming scene.
Who We Are:
Host: Carter Dotson
Guest: Brett Nolan, AppAddict.net Editor in Chief
Music Featured In This Episode:
“beatnes7 (The Portable Podcast’s Theme)” by The Eternal
Where To Listen:
Click Here to Subscribe in iTunes:

Listen on WRGT Radio every Friday at 4pm Central
Listen Here:
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Posted in Podcasts, The Portable Podcast
Posted on 19 August 2010. Tags: 1.99, Alternative Visuals, iCasual, ipad, iPhone, ipod touch, podcast, Wrecking Ball
Written and Recorded by: Michelle Lopez
iCasual is a free audio podcast that we deliver to you!
Click HERE; to subscribe in iTunes | Click HERE; for the RSS Feed.


Hello everyone this is Michelle from The Portable Gamer with your iCasual report for Wrecking Ball from Alternative Visuals for all devices running current iOS software.
Do you have a lot of bent up frustrations? Maybe somedays you just feel like breaking something. Well than Wrecking Ball may just be for you. In this physics based puzzle game, you are sent to a work site to destroy a frame of a building. At your disposal is a wrecking ball with a limited amount of gas. You touch the screen to move your rig and then you swing the ball by tilting your devise. If you smash the sweet spot your building will fall. If not, you will have to move and swing again until you either bring it down or you run out of fuel. The one oddity of the game is that tilting only effects the ball and not the building. I found myself trying to coax the structure to fall but it was unaffected by moving the device only by hitting it with the ball in just the right spots.
This 1.99 mind bender comes with 30 different worksites all designed to make you stop and think before you make a move. Each site gives you a different height to be reached and other obstacles to add to to the difficultly. You have a time limit, but you will really need to be careful how you wreak or you will damage other buildings or the environment depending on the site you’re at.
Once you’ve completed the included levels there is a editor to create and share your own. Plus, the developer promises in app purchases for expansion packs later in the year. This game doesn’t have very detailed graphics it stands more on skill than beauty. It was made for the small screen but looks and feels good on the iPad as well. If you fancy yourself a mindful player of any age that also enjoys destruction this is the game for you.

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Posted in iCasual, iPad, iPhone & iPod Touch
Posted on 18 August 2010. Tags: Chuck Gnome, iCasual, ipad, iPhone, ipod touch, Movable Sprites LLC, podcast
Written and Recorded by: Michelle Lopez
iCasual is a free audio podcast that we deliver to you!
Click HERE; to subscribe in iTunes | Click HERE; for the RSS Feed.


Hello everyone this is Michelle from The Portable Gamer with your iCasual report for Chuck Gnome from Movable Sprites LLC for all devices running current iOS software.
Before even looking at the app I mistakenly assumed that this would be a game where you would be playing a Gnome named Chuck. Well, not quite. I’m not sure what their names are but In this game you are actually Chucking as in throwing Gnomes at moving targets. You have a slingshot and a seemingly endless supply of Gnomes that you need to shoot at carnival style objects within a time limit. The controls are simple enough, drag the gnome back and release. The further back you pull, the farther the Gnome will fly. Hold the shot for a second and a trajectory line will give you special Gnome vision to give you an idea of where your headed. Most of the time though, you’re just gonna shoot as quick as you can so you’re able to unlock the next level.
The uniquely layered environment gives this simple game an added challenge that will keep you coming back for more. The graphics and sound in this $1.99 cutie are playful and funny which should appeal to kids of all ages. There is even a lite gnome version with one level just to get you hooked.
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Posted in iCasual, iPad, iPhone & iPod Touch
Posted on 17 August 2010. Tags: aurifi, pocket god, podcast, The Portable Podcast
The time is nigh to use the word nigh.
On This Episode:
Carter speaks to listener Jessi Rathwell about her experiences as a blind iPhone gamer, what it’s like to play audio-only games as a blind gamer, and how other games could improve their experiences for disabled gamers.
Carter talks with Dave “Cazz” of Bolt Creative about the past, present, and future of Pocket God.
Who We Are:
Host: Carter Dotson
Guest: Jessi Rathwell
Guest: Dave Castelnuovo, Bolt Creative (Pocket God)
Music Featured In This Episode:
“1984″ by The Eternal
“Nanocarp” by The Eternal
Where To Listen:
Click here to subscribe in iTunes:
Listen on WRGT Radio every Friday at 4pm Central
Listen Now:
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Contact:
Email: carter@theportablepodcast.com
Twitter: @portablepodcast
Posted in Podcasts, The Portable Podcast
Posted on 17 August 2010. Tags: iCasual, ipad, iPhone, ipod touch, johnny two shoes llp, plunderland, podcast
Written and Recorded by: Michelle Lopez
iCasual is a free audio podcast that we deliver to you!
Click HERE; to subscribe in iTunes | Click HERE; for the RSS Feed.


Hello everyone this is Michelle from The Portable Gamer with your iCasual report for Plunderland from Johnny Two Shoes LLP for all devices running current iOS software.
A’hoy Matey and welcome to Plunderland, where you control a ship of Pirates bent on plundering all the worlds treasures. To set sail, just tilt your device in the direction you want to travel. The more you tilt the faster you go and of course to stop just straighten up. Your ship comes equipped with cannons to destroy your enemy. When you touch the screen you get a helpful dotted line which shows if your aim is true, simply let go to shoot. Sink the ships to unlock the treasure and tap to collect. Each level has a goal to be reached in order to unlock the next, but you should try and collect as much as you can because you use the money for more powerful upgrades.
This stylish original game, might look like it’s for the little ones, but with the blood and violence, I would keep this puzzle game for us big kids. For 2.99 you’ll get hours of enjoyment and a promise from the developer of Free updates and extras coming soon.
If you downloaded it early you may not have been able to play it on some of the newer devices but the programers worked tirlessly and pushed a new version out that is now fully supported buy all our new shiny toys.
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Posted in iCasual, iPad, iPhone & iPod Touch
Posted on 16 August 2010. Tags: Gushers, iCasual, ipad, iPhone, ipod touch, Razorleaf Studios
Written and Recorded by: Michelle Lopez
iCasual is a free audio podcast that we deliver to you!
Click HERE; to subscribe in iTunes | Click HERE; for the RSS Feed.


Hello everyone this is Michelle from The Portable Gamer with your iCasual report for Gushers from Razorleaf Studios for all devices running current iOS software.
In Gushers you play an up and coming oil tycoon looking to strike it rich. It’s basically a pipe game where you work your way through different areas of the world collecting oil. The story level starts you off with a drill and you get random pieces you need to place on the board so the oil will flow. Each level has a goal to be reached in order to move on and once you complete enough levels you also unlock a competition mode. The pieces you get are all pretty basic but they do add some power-ups to help you along. My one problem was with the cross pieces. I thought you would need to put a piece on all the sides but it didn’t require it. One level I didn’t lose when I only had a line attached to one side but the next board I lost when the oil flowed out the other side that wasn’t piped. A little confusing so lets hope the devs fix that.
I didn’t find the game play to be too different here than in other pipe games, but thats not to say I didn’t like playing it. The boards were short enough to fill time while I was waiting on line and fast paced enough to keep me on my toes. At the time of this review the game is $1.99 with 100% of the profits going to help the gulf coast oil spill victims which is why, The Portable Gamer payed for this game and I feel even though the game needs a little work, its still a buy in my book.
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Posted in iCasual, iPad, iPhone & iPod Touch
Posted on 10 August 2010. Tags: iCasual, ipad, iPhone, ipod touch, Magnifusion, podcast, Toco Games
Written and Recorded by: Michelle Lopez
iCasual is a free audio podcast that we deliver to you!
Click HERE to subscribe in iTunes | Click HERE for the RSS Feed.


Hello everyone this is Michelle from The Portable Gamer with your iCasual Report for MagniFusion: Push, Combine, Squash & Pop from Toco Games for all devices running current iOS software. MagniFusion is a mouthfull to say but never fear its fun to play. You can choose from Puzzle or 3 arcade modes when you start. You’re then greeted by an odd looking fellow giving you the rundown on how the elements of the game work. The instructions will make sense once you actually play.
Small colored bubbles will come onto the playing field. Touch the screen and you are able to push the bubbles around. Your job in arcade mode is to combine them so you don’t run out of room before a beam is released allowing you to make more room. You can only combine the ones that are the same size, shape and color. The laser comes out at timed intervals to allow you to pop the same colored bubbles that match the beam. Though if you’ve made the largest bubble there is, then it will pop with any color beam. The left side of the screen has some timers you can watch to see when things will happen but the playing field gets filled so fast you won’t have much time to look at it. Its starts out deceptively slow, but will get harder before you know what hits you. Then there is puzzle mode where you need to perform what ever task you it gives you within the given time all using the same simple touch and push method.
This $1.99 game is an interesting and challenging diversion for any middle age child and up. Little kids would like to touch the screen and make the bubbles move but not really be able to complete the tasks to continue. The game is build for the iphone but works fine on the big screen of the iPad just the graphics are a little fuzzy, yet still playable. The built in music wasn’t very original, I was glad I could pick my own, maybe future upgrade will have other choices. A nice surprise was additional areas available by codes or as in app purchases as they become available.
One of these codes was given away in our preview post of this game so head over to the portablegamer.com and see if its still available after you bought the game and heard this.
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Posted in iCasual, iPad, iPhone & iPod Touch