
Developer: Appy Entertainment
Genre: Fighting
Price: $0.99 / Free
Verdict: A notch above godawful.
Pros: The presentation isn’t too sloppy.
Cons: It has absolutely no depth whatsoever.
Face Fighter is Appy Entertainment’s foray into the world of iPod Touch and iPhone gaming along with Zombie Pizza and Appy News. So here’s Face Fighter, a game which, from the title alone, sums up the entire game’s premise of quite literally, fighting faces.
There can be little denying that Face Fighter delivers a rather appealing and slick interface which is both clear and easy to navigate, this coupled with the almost non-existent loading times are a really pleasant surprise. Upon starting the game you are urged to create a profile to use throughout the game. This saves time by completing it right away, instead of adding all these details later on or after every game. Whilst it seems like something obvious to me, there are a lot of games that still continue to not offer this simple feature.

From the title screen you have four available options to choose from: Fight, Make Foe, Scores and Profile. Fight is your standard fighting game where the real meat of the game lies. Here, you are greeted the the gurning mugs of the four characters included in the game, as well as the four available difficulties, your standard gaming triumvirate of Easy, Medium, and Hard, as well as a witty ‘Appy Slappy’ mode where you fight without AI competition. Sadly, there is no real depth to this mode outside of a story outline at the very start, and once you start fighting you never hear from the story again.
Make Foe mode is perhaps the most novel part of the game, and almost certainly this game’s universal selling point. In this mode you have the option to make characters from the pictures of anyone you like, which you can then fight. If you have an iPhone you have even more possibilities open to you, but files in your picture library will work just as well, but it’s clearly more accessible to use the iPhone camera, take a quick snap, then beat the ever-loving bejeesus out of them. The creation is very basic, but surprisingly, gives rather impressive results, so if you ever fancy beating on yourself or your friends then this mode is what you’ve been waiting for.
Scores is a menu that tracks the scores that you gain from fight, and Profile is your options menu where you can disable sounds, music and vibration. What may surprise many is the lack of Facebook Connect or any other kind of online high score network, and as a result the scores table becomes a little pointless. Adding this support would have allowed for score comparisons with friends and without that the game becomes that little bit more shallow, which is a shame.
The fighting itself is very clumsy, utilizing a 4 button approach, each of which relate to a different maneuver. The attacks available are a quick & light punch, a slow & harder punch, a kick, and a block button. The buttons are well spaced and clear in the interface, but whilst the attacks work, they are far from responsive and blocking can become very tricky due to the almost perfect timing required to successfully parry your opponents attack. The result is that the game becomes nothing more than trying to spam attacks quicker than your opponent can reply. As your attacks increase and more damage is dealt, a small, round meter at the very bottom of the screen fills, and when full, gives the ability to unleash a flurry of comedic attacks, consisting of things like hammers, fly swatters, and just slapping your opponent about the face. Each fight requires a total of three knockouts to successfully win the fight, at which point a series of icons flash on the screen. Hit these icons in the correct order and you will unleash Face Fighter’s version of a Mortal Kombat fatality (although without the extreme violence) called an ‘Immortal Judgement’. Face Fighter does offer a two player mode which requires you to create your own character and fight over Bluetooth which adds a little extra to the game, with the gameplay remaining the same.

My main complaint around this game is the lack of story. Even a small story, or some compelling reason to complete the game would improve it immensely. It’s clear the game is attempting to appease those gamers looking for a quick pick up and play game or those looking for humor, however, even in the low price category there are so many superior options. Throughout the game you find yourself just wanting something a little more, be it characters to fight (even with the character creator), a reason for fighting, friend leaderboards or even just a less clumsy fight model. The game could be more enjoyable for iPhone owners than it is for iPod touch owners, where where snapshots of your friends, family and pets, or even better, exes and former loved ones, can be easily and quickly turned into foes for a quick punch up. If a game could be judged by its cover, then there is little doubt Face Fighter would make for a truly enjoyable gaming experience, but outside of the flash exterior lays a game with a paper thin concept that is poorly implemented and little that made me want to revisit it time and time again, even with its pick up and play style.
