Developer: Bytemark Games Inc.
Price: $0.99
Version: 1.0
App Reviewed on: iPhone 3Gs
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Overall Rating: 




If you play a lot of video games, you’re probably a little wary when it comes to those that are based upon movies – on top of that, if I had to choose one movie that would make a bad video game, there’s every possibility I’d have chosen one from the 70s about a big shark. However, in the case of Jaws on the iPhone, it’s actually quite a treat. Let me tell you a little more.
This game takes the top-down view that’s been tried and proven on this platform and puts you in charge of rescuing helpless swimmers from the clutches of Jaws’ jaws. Whilst the first stage simply requires you to swipe at the flailing figures in the ocean and guide them to shore, the game introduces several new ideas as you progress. For example, the open water levels require you to guide rescue boats of varying sizes by drawing a line on the touch screen. You then swipe the swimmers towards the boat and continue to guide the boat off-screen. Dock levels are much the same, with the rescue being completed when you guide the full boats into landing bays.
The varying levels really keep things fresh through all 10 stages in the game, while also revolving around the same gameplay mechanics to ensure familiarity and a nice learning curve. What really sets this game apart, though, it the way it puts across the feeling that you’re the one floating out in the sea, hoping not to be mistaken for a seal. The frantic nature of the game mixes with the classic “da dun, da dun” of the Jaws original soundtrack, cueing an imminent shark attack – and if the swimmers on-screen start to panic, you’d better panic too, as it’ll only attract the Great White to attack sooner.
Even once they’re aboard a vessel, you can’t deem them safe – if you misguide one boat into another, both will be sunk and everybody on board will be back in the drink with that dorsal fin ever circling. For those that are rescued, you’ll be awarded stars dependent on your performance. If you don’t save enough people, the mission is failed. Just scrape through and you’ll pass, but will only be awarded a single star – which won’t be enough if you want to unlock all stages.
This adds a little to the replayability by returning to previous levels for more stars, as do OpenFeint scoreboards and achievements. But, on the other hand, it would have been nice to see a few more included as once you get into it there’s every chance you’ll finish them all rather quickly. That’s not necessarily a bad thing, though, as there’s a real treat to be had in the last level, but I shan’t spoil it – and do bear in mind that at a price of just $0.99, you’ll be sure get your money’s worth by just playing through the once.
It’s a nice little game, which takes the tension that was felt in the original movie (those sequels never happened, right?) and puts it upon the player. Achieving the full three stars on each level will take some working on, but simply finishing the game itself can be done in a short space of time. Which is refreshing to see in a way: with all the “endless” iPhone games hitting the App Store of late, it’s nice to get that feeling of “completion” for a change – and you’ll have a whole lot of fun getting there.


























