
Developer/Publisher: EA Mobile
Genre: Music/Rhythm Game
Price: $9.99
Acquired: Promo Code from Developer
Verdict: So uber-chic, you know what you are: S-U-P-E-R!
Pros: Nails the Rock Band experience, playing the instrument tracks feels better than Tap Tap Revenge’s playing along with whatever they decide to chart, cheap DLC available (including an awesome free Freezepop 2-pack), great unobtrusive Facebook Connect integration, No Megadeth songs
Cons: It’s still not the same as playing your plastic instruments, online multiplayer is asynchronous only, No Megadeth songs
When Rock Band Mobile was announced for cell phones that were notably not the iPhone (and iPod touch as well, can’t forget the brotherhood of those without AT&T and/or 3G), the community was incensed. How could EA ignore the biggest mobile gaming platform in existence? Turns out that they weren’t, they were just keeping their ace hidden up their sleeve – and now Rock Band is here for the App Store, and it’s just as good as we could have hoped.
Rock Band for iPhone and iPod touch impresses in that it’s a great simulation of the console experience. You choose between guitar, bass, drums, and vocals to play, just like the console Rock Band games. While in this game you only have 4 notes to play per instrument as opposed to 5 – this means no orange note for guitar, and no foot pedal for drummers. That sound you hear? Your foot weeping in ecstasy. Drums are simple enough to play – you tap the on-screen button to play the note, simple as that. Guitar and bass are a little more complicated, in that while you just tap the button (no separate strumming) you have the sustained notes, and hammer-ons/pull-offs to use. Hammer-ons/pull-offs can either be done by just tapping them like normal notes, or you can slide across the buttons to hit the hammer-ons and pull-offs. There aren’t a lot of crazy speed metal guitar solos in the default set list (there is Jethro Tull though – hah), but with downloadable content, it may be an especially helpful technique in the future.
Vocals are fairly interesting, in that you don’t sing along with the song, you tap buttons to them just like you would with a normal instrument, however, the alignment for these buttons is vertical, as opposed to horizontal, so you feel like you’re tapping along with high and low notes. The button-based singing feels a lot more authentic than Rock Band Unplugged ever did, even if you’re still just tapping buttons. It would be interesting to see if singing like in the console versions would ever be technically feasible, but for a portable game, this probably works best. Singing into your iPhone in public is not a good way to look like a normal, functioning human being.
The other impressive thing with Rock Band on the iPhone is the dedication to the console game’s interface – all the sound effects, menus, and note tracks look and sound identical to the ‘real’ game. Where the game kind of disappoints is in the ‘band’ aspects – you can’t customize or create your own rocker, and the in-game band is comprised of timed pre-rendered video, but the tempo doesn’t really match up with the songs, so it can be a little off-putting. However, you probably won’t notice it most of the time since you’ll be focused on the note charts coming at you, as you should be.
Rock Band features 2 main modes – Quickplay for picking a song and playing it, a World Tour mode (although the single-player version of this plays more like the classic Career mode from Rock Band 1, or the first 3 Guitar Hero games), and Multiplayer, to let up to 4 rockers within Bluetooth range of each other to rock out together. There also appears to be an asynchronous online multiplayer in World Tour, where you play one instrument track, and then your friends can join in and add their tracks later for your band score. But how will your friends know how to join you? Well, the game supports Facebook Connect, although this is mostly used solely as the game’s central player database, not as a tool to annoyingly post every high score you get to your wall. Because if you did that, then you’d have no friends left. Then again, you would be number one on all your leaderboards. As it is, it’s a great use of Facebook Connect, and there’s something just kind of cool about seeing your real name be number one over all those other chumps on your friends list. Makes it feel all the more real.
So what we have here is a faithful adaptation of Rock Band – not just in the look, but in the feel as well – this game trumps Tap Tap Revenge, because instead of playing amorphous note tracks that come along set to some kind of beat, by playing the actual instruments, it feels that much more authentic as you know what you’re playing, and it makes sense logically. It’s the same reason why Guitar Hero became so popular in the first place – not just the instrument simulation, but that you were playing along with the music and a specific instrument, so you had an actual feel for what you were playing. While playing this game is nothing like playing an actual Rock Band game (or real drums or guitar for that matter), it at least feels that way, and in some ways, invalidates Rock Band Unplugged, as playing just a single instrument track with buttons is pretty fun after all, as opposed to playing an amalgamation of all 4.
Also, the Rock Band platform’s downloadable content feature has made it as well – and what’s awesome is that tracks are mere pennies compared to the console version – 2-packs of songs only cost $0.99 here. There’s 5 paid packs to start off with, along with the must-have free Freezepop 2-pack, with the insanely catchy “Super-Sprode” and “Science Genius Girl” available. I’d buy these for $0.99, but as free DLC, it’s S-U-P-E-R.
Is Rock Band worth the purchase? With over 20 songs available in the game as is, cheap DLC options, the multiple instrument tracks available, and just the Rock Band touch that helped make the console games so beloved, Rock Band is the king of the App Store music game market.